Create an Account!

Adobe Flash Community Forum for all your Flash, Actionscript and Swift3D Support

Search:
FlashDevils Community
 Recommend Us
 About FlashDevils Community
 Can i become a moderator?
 How do i add Flash to my post?
 
Flash Community Register Flash Forum Control Panel Calendar Member List FAQ Search FLA Files
FlashDevils Community FlashDevils Community > Board > Flash > Flash ActionScript > Random image loader (loading images externally)


Pages (2): [1] 2 »   Last Thread   Next Thread
Author
Thread Post New Thread    Post A Reply
shpek
Young Devil

Registered: Jul 2002
Local time: 11:46 AM
Location: CT
Posts: 127

Random image loader (loading images externally)Post #1

Fellow Flashers,

I'm looking to assemble a random image generator that will:
1) load images externally
2) have a reload button that loads the next random image

I know this is probably pretty easy to assemble but i am juggle 3 other flash projects and cannot donate the time. If anyone has a .fla file or code I'd be in your debt.

thanks much!!!



Report this post to a moderator | IP: Logged

Old Post 10-10-2005 06:24 PM
shpek is offline Click Here to See the Profile for shpek Click here to Send shpek a Private Message Click Here to Email shpek Visit shpek's homepage! Find more posts by shpek Add shpek to your buddy list Edit/Delete Message Reply w/Quote
coop
Young Devil

Registered: Apr 2005
Local time: 04:46 PM
Location:
Posts: 184

Post #2

I haven't tested it, but this should work

ActionScript:
pic_arr = ["images/1", "images/2", "images/3", "images/4", "images/5"];
one_btn.onRelease = function() {
        ranNum = Math.floor(Math.random()*pic_arr.length);
        holder_mc.loadMovie(pic_arr[ranNum]+".jpg");
};




Report this post to a moderator | IP: Logged

Old Post 10-10-2005 06:44 PM
coop is offline Click Here to See the Profile for coop Click here to Send coop a Private Message Click Here to Email coop Find more posts by coop Add coop to your buddy list Edit/Delete Message Reply w/Quote
shpek
Young Devil

Registered: Jul 2002
Local time: 11:46 AM
Location: CT
Posts: 127

Post #3

THANKS ALOT FOR SENDING THIS SO FAST.

I gave it a quick test but no go.... if you have a few spare minutes could you give it a try?

again, i really appreciate the assitance!!!



Report this post to a moderator | IP: Logged

Old Post 10-10-2005 08:02 PM
shpek is offline Click Here to See the Profile for shpek Click here to Send shpek a Private Message Click Here to Email shpek Visit shpek's homepage! Find more posts by shpek Add shpek to your buddy list Edit/Delete Message Reply w/Quote
coop
Young Devil

Registered: Apr 2005
Local time: 04:46 PM
Location:
Posts: 184

Post #4

This works for me

Attachment: test.zip
This has been downloaded 18875 time(s).



Report this post to a moderator | IP: Logged

Old Post 10-10-2005 08:21 PM
coop is offline Click Here to See the Profile for coop Click here to Send coop a Private Message Click Here to Email coop Find more posts by coop Add coop to your buddy list Edit/Delete Message Reply w/Quote
shpek
Young Devil

Registered: Jul 2002
Local time: 11:46 AM
Location: CT
Posts: 127

Post #5

ok this is great. I typod the name of the holder_mc, empty movie clip wrong (duh).

is this a TRUE random loader? seems that the same image can pop up more than once in a row.

but this is real good. thanks a TON!!!!!!!!!!



Report this post to a moderator | IP: Logged

Old Post 10-10-2005 09:27 PM
shpek is offline Click Here to See the Profile for shpek Click here to Send shpek a Private Message Click Here to Email shpek Visit shpek's homepage! Find more posts by shpek Add shpek to your buddy list Edit/Delete Message Reply w/Quote
ShapeShifter
<- [Staff Member] -> this.brainCells++;

Registered: Apr 2005
Local time: 05:46 PM
Location: Sweden
Posts: 2344

Post #6

well.. it's not a problem to test if the newly generated image that is about to be loaded is the same or not.. and if it is then just go back one step and generate a new..
hope this makes sence

__________________
>[ Rate Me 5! ]< >[ Rate Me 4! ]< >[ Rate Me 3! ]<
One who makes no mistakes never makes anything.



Report this post to a moderator | IP: Logged

Old Post 10-11-2005 02:33 PM
ShapeShifter is offline Click Here to See the Profile for ShapeShifter Click here to Send ShapeShifter a Private Message Click Here to Email ShapeShifter Visit ShapeShifter's homepage! Find more posts by ShapeShifter Add ShapeShifter to your buddy list Edit/Delete Message Reply w/Quote
coop
Young Devil

Registered: Apr 2005
Local time: 04:46 PM
Location:
Posts: 184

Post #7

shpek,

It will be random, but it is a crude way of doing it.
Cos it is random, you could get the same number twice
You could to it so it picks random images but only picks them once, so the images wont repeat, if thats what you want.



Report this post to a moderator | IP: Logged

Old Post 10-11-2005 02:50 PM
coop is offline Click Here to See the Profile for coop Click here to Send coop a Private Message Click Here to Email coop Find more posts by coop Add coop to your buddy list Edit/Delete Message Reply w/Quote
shpek
Young Devil

Registered: Jul 2002
Local time: 11:46 AM
Location: CT
Posts: 127

Post #8

hey coop,

this will actually work but I was going to push it a little further so that each random load would not re-load or repeat the same image consecutively.

thanks again!



Report this post to a moderator | IP: Logged

Old Post 10-11-2005 03:14 PM
shpek is offline Click Here to See the Profile for shpek Click here to Send shpek a Private Message Click Here to Email shpek Visit shpek's homepage! Find more posts by shpek Add shpek to your buddy list Edit/Delete Message Reply w/Quote
ShapeShifter
<- [Staff Member] -> this.brainCells++;

Registered: Apr 2005
Local time: 05:46 PM
Location: Sweden
Posts: 2344

Post #9

shpek.. did you read my post?

__________________
>[ Rate Me 5! ]< >[ Rate Me 4! ]< >[ Rate Me 3! ]<
One who makes no mistakes never makes anything.



Report this post to a moderator | IP: Logged

Old Post 10-11-2005 03:31 PM
ShapeShifter is offline Click Here to See the Profile for ShapeShifter Click here to Send ShapeShifter a Private Message Click Here to Email ShapeShifter Visit ShapeShifter's homepage! Find more posts by ShapeShifter Add ShapeShifter to your buddy list Edit/Delete Message Reply w/Quote
shpek
Young Devil

Registered: Jul 2002
Local time: 11:46 AM
Location: CT
Posts: 127

Post #10

Ah i just re-read it. i didint have my coffee yet

The way it is will actually work fine. I was wondering if I should build some type of prelaoder into it but I'm not sure its necessary and actually not sure how to build a preloader into an array like that so it will work dynamically with the random image loading though...



Report this post to a moderator | IP: Logged

Old Post 10-11-2005 03:42 PM
shpek is offline Click Here to See the Profile for shpek Click here to Send shpek a Private Message Click Here to Email shpek Visit shpek's homepage! Find more posts by shpek Add shpek to your buddy list Edit/Delete Message Reply w/Quote
ShapeShifter
<- [Staff Member] -> this.brainCells++;

Registered: Apr 2005
Local time: 05:46 PM
Location: Sweden
Posts: 2344

Post #11

what's the problem? what code do you use to actually LOAD the image?

I'm guessing that there is a function that generates a name of the file from an array at random, then it sends this name to the load-function which in it's turn LOADS the file... so what would happen if you put a preloader-code inside that load-function?

__________________
>[ Rate Me 5! ]< >[ Rate Me 4! ]< >[ Rate Me 3! ]<
One who makes no mistakes never makes anything.



Report this post to a moderator | IP: Logged

Old Post 10-11-2005 03:47 PM
ShapeShifter is offline Click Here to See the Profile for ShapeShifter Click here to Send ShapeShifter a Private Message Click Here to Email ShapeShifter Visit ShapeShifter's homepage! Find more posts by ShapeShifter Add ShapeShifter to your buddy list Edit/Delete Message Reply w/Quote
kevint
Little Devil

Registered: Oct 2005
Local time: 04:46 PM
Location:
Posts: 31

Post #12

quote:
Originally posted by coop
shpek,

It will be random, but it is a crude way of doing it.
Cos it is random, you could get the same number twice
You could to it so it picks random images but only picks them once, so the images wont repeat, if thats what you want.




Actually, how would you do this coop?
I'm running my images in from a text file, so they can be edited out of flash. I'd like to have it not repeat the same image twice.

also. if you can answer this.
i want a link to be with the appropriate picture when called from the text file. is that possible? random image with appropriate link?

any help would be great.
thanks.
kt



Report this post to a moderator | IP: Logged

Old Post 10-25-2005 06:05 PM
kevint is offline Click Here to See the Profile for kevint Click here to Send kevint a Private Message Click Here to Email kevint Find more posts by kevint Add kevint to your buddy list Edit/Delete Message Reply w/Quote
mickey
FlashDevil

Registered: Oct 2005
Local time: 04:46 PM
Location: Australia
Posts: 341

Post #13

thus would be good 2;

if could set it so dont have to click the button? just be a random slideshow of images...



how???



Report this post to a moderator | IP: Logged

Old Post 10-29-2005 03:19 AM
mickey is offline Click Here to See the Profile for mickey Click here to Send mickey a Private Message Click Here to Email mickey Find more posts by mickey Add mickey to your buddy list Edit/Delete Message Reply w/Quote
tivaelydoc
Little Devil

Registered: Nov 2005
Local time: 04:46 PM
Location:
Posts: 21

Post #14

Is there anyway to attach a url to the images? Also, I wondering if you can display 8 images instead of 1?



Report this post to a moderator | IP: Logged

Old Post 11-20-2005 12:40 AM
tivaelydoc is offline Click Here to See the Profile for tivaelydoc Click here to Send tivaelydoc a Private Message Click Here to Email tivaelydoc Visit tivaelydoc's homepage! Find more posts by tivaelydoc Add tivaelydoc to your buddy list Edit/Delete Message Reply w/Quote
shpek
Young Devil

Registered: Jul 2002
Local time: 11:46 AM
Location: CT
Posts: 127

Post #15

I'm pretty sure there is. I wonder if using an array would work. Each image would have an ID. That ID would be part of the array. Once an ID is established for each image I believe you could attach a URL to each image.



Report this post to a moderator | IP: Logged

Old Post 11-21-2005 03:29 PM
shpek is offline Click Here to See the Profile for shpek Click here to Send shpek a Private Message Click Here to Email shpek Visit shpek's homepage! Find more posts by shpek Add shpek to your buddy list Edit/Delete Message Reply w/Quote
tivaelydoc
Little Devil

Registered: Nov 2005
Local time: 04:46 PM
Location:
Posts: 21

Post #16

That sounds like it would work, but I don't know the coding to do it...



Report this post to a moderator | IP: Logged

Old Post 11-22-2005 06:56 AM
tivaelydoc is offline Click Here to See the Profile for tivaelydoc Click here to Send tivaelydoc a Private Message Click Here to Email tivaelydoc Visit tivaelydoc's homepage! Find more posts by tivaelydoc Add tivaelydoc to your buddy list Edit/Delete Message Reply w/Quote
XemonerdX
veganXcodeXwarrior (StaffMember)

Registered: Apr 2002
Local time: 04:46 PM
Location: The Netherlands
Posts: 4818

Post #17

One way would be to use an array of objects:

ActionScript:
picArr = [
{ image: "image/1.jpg", url: "http://www.flashdevils.com/"},
{ image: "image/2.jpg", url: "http://www.macromedia.com/"},
{ image: "image/3.jpg", url: "http://www.microsucks.com/"}
];



Then you can still use the same script to take a random item from the array and use the properties to get the correct values. Let's say:
ActionScript:
rnd = Math.floor(Math.random()*picArr.length);
item = picArr[rnd];
itemImage = item.image;
itemUrl = item.url;
// etc


__________________
.:: PoeticTerror.Com ::.
.:: FlashDevils ::.
.:: FlashFocus ::.
.:: GalaxyGoo ::.
.:: OrganicFlash ::.



Report this post to a moderator | IP: Logged

Old Post 11-22-2005 08:43 AM
XemonerdX is offline Click Here to See the Profile for XemonerdX Click here to Send XemonerdX a Private Message Click Here to Email XemonerdX Visit XemonerdX's homepage! Find more posts by XemonerdX Add XemonerdX to your buddy list Edit/Delete Message Reply w/Quote
shpek
Young Devil

Registered: Jul 2002
Local time: 11:46 AM
Location: CT
Posts: 127

Post #18

That's exactly what I was talking about.
Nice job!



Report this post to a moderator | IP: Logged

Old Post 11-22-2005 02:50 PM
shpek is offline Click Here to See the Profile for shpek Click here to Send shpek a Private Message Click Here to Email shpek Visit shpek's homepage! Find more posts by shpek Add shpek to your buddy list Edit/Delete Message Reply w/Quote
tivaelydoc
Little Devil

Registered: Nov 2005
Local time: 04:46 PM
Location:
Posts: 21

Post #19

use this coding?:

ActionScript:
picArr = [
{ image: "image/1.jpg", url: "http://www.flashdevils.com/"},
{ image: "image/2.jpg", url: "http://www.macromedia.com/"},
{ image: "image/3.jpg", url: "http://www.microsucks.com/"}
];
one_btn.onRelease = function() {
        ranNum = Math.floor(Math.random()*pic_arr.length);
        holder_mc.loadMovie(pic_arr[ranNum]+".jpg");
};



or

ActionScript:
picArr = [
{ image: "image/1.jpg", url: "http://www.flashdevils.com/"},
{ image: "image/2.jpg", url: "http://www.macromedia.com/"},
{ image: "image/3.jpg", url: "http://www.microsucks.com/"}
];
one_btn.onRelease = function() {
        ranNum = Math.floor(Math.random()*pic_arr.length);
        holder_mc.loadMovie(pic_arr[ranNum]+".jpg");
        rnd = Math.floor(Math.random()*picArr.length);
        item = picArr[rnd];
        itemImage = item.image;
        itemUrl = item.url;
        // etc



Also, I was wondering how you would display 8 pictures instead of 1?

Last edited by tivaelydoc on 11-24-2005 at 09:46 PM
Why: update


Report this post to a moderator | IP: Logged

Old Post 11-24-2005 03:14 AM
tivaelydoc is offline Click Here to See the Profile for tivaelydoc Click here to Send tivaelydoc a Private Message Click Here to Email tivaelydoc Visit tivaelydoc's homepage! Find more posts by tivaelydoc Add tivaelydoc to your buddy list Edit/Delete Message Reply w/Quote
tivaelydoc
Little Devil

Registered: Nov 2005
Local time: 04:46 PM
Location:
Posts: 21

Post #20

Can somebody show me how, because I tried a bunch of ways and none of them worked.



Report this post to a moderator | IP: Logged

Old Post 11-27-2005 04:14 AM
tivaelydoc is offline Click Here to See the Profile for tivaelydoc Click here to Send tivaelydoc a Private Message Click Here to Email tivaelydoc Visit tivaelydoc's homepage! Find more posts by tivaelydoc Add tivaelydoc to your buddy list Edit/Delete Message Reply w/Quote
ShapeShifter
<- [Staff Member] -> this.brainCells++;

Registered: Apr 2005
Local time: 05:46 PM
Location: Sweden
Posts: 2344

Post #21

your second code looks like it should as far as I understand.. but what do you mean by 'displaying 8 pictures'? you want to have 8 holders and then each time a buttons is pressed all holders are updated and each and one of 'em loads a random picture?

__________________
>[ Rate Me 5! ]< >[ Rate Me 4! ]< >[ Rate Me 3! ]<
One who makes no mistakes never makes anything.



Report this post to a moderator | IP: Logged

Old Post 11-27-2005 11:40 AM
ShapeShifter is offline Click Here to See the Profile for ShapeShifter Click here to Send ShapeShifter a Private Message Click Here to Email ShapeShifter Visit ShapeShifter's homepage! Find more posts by ShapeShifter Add ShapeShifter to your buddy list Edit/Delete Message Reply w/Quote
tivaelydoc
Little Devil

Registered: Nov 2005
Local time: 04:46 PM
Location:
Posts: 21

Post #22

Yes that's correct. Here's a pic to show what I want:

http://img176.imageshack.us/img176/...rtlayout0yz.jpg

I tried the last coding, but it gave me this message:

"Error opening URL "file:///C|/Documents%20and%20Settings/Cody/My%20Documents/.jpg""

I made a folder in my documents, that says image and when load the the original swf, it works, so what should I do?



Report this post to a moderator | IP: Logged

Old Post 11-27-2005 08:26 PM
tivaelydoc is offline Click Here to See the Profile for tivaelydoc Click here to Send tivaelydoc a Private Message Click Here to Email tivaelydoc Visit tivaelydoc's homepage! Find more posts by tivaelydoc Add tivaelydoc to your buddy list Edit/Delete Message Reply w/Quote
ShapeShifter
<- [Staff Member] -> this.brainCells++;

Registered: Apr 2005
Local time: 05:46 PM
Location: Sweden
Posts: 2344

Post #23

well.. first of all - your declaired array's called 'picArr', but you're calling a 'pic_arr' that's why you don't get any filename there.. otherwise the code is correct.. to avoid such errors you should learn trace-debugging..
basically what you need to know is how to locate crucial places in your code and put a trace() command there to output something in the Output-panel...

like in this code of yours.. you should have already understod that there is something wrong with the array just by reading the file-path.. as you see the NAME of the jpg is missing, that means pic_arr[ranNum].itemName doesn't exist
but if you put a trace command let's say here:

ActionScript:
// ...CODE...
item = picArr[rnd];
trace(item);
itemImage = item.image;
itemUrl = item.url;
// ...CODE...


you will get a 'undefined' in the output-panel.. which means that the current object does not exist or is undefined...
it's a very easy and VERY VERY handy way to debug your movie.. I've never used the built-in debugger

second....
8 images.. first of all I'd like you to get ONE of 'em working.. after that you can just call the same piece of code 8 times for different holders... it's up to you to decide how you want to do that, with a function of a for-loop... just make ONE working and the other 7 are gonna be easy

__________________
>[ Rate Me 5! ]< >[ Rate Me 4! ]< >[ Rate Me 3! ]<
One who makes no mistakes never makes anything.



Report this post to a moderator | IP: Logged

Old Post 11-28-2005 04:50 PM
ShapeShifter is offline Click Here to See the Profile for ShapeShifter Click here to Send ShapeShifter a Private Message Click Here to Email ShapeShifter Visit ShapeShifter's homepage! Find more posts by ShapeShifter Add ShapeShifter to your buddy list Edit/Delete Message Reply w/Quote
tivaelydoc
Little Devil

Registered: Nov 2005
Local time: 04:46 PM
Location:
Posts: 21

Post #24

I put the trace command in there but now I get this error:

Error opening URL "file:///C|/Documents%20and%20Settings/Cody/My%20Documents/[object Object].jpg"

what should I do now?



Report this post to a moderator | IP: Logged

Old Post 11-29-2005 12:55 AM
tivaelydoc is offline Click Here to See the Profile for tivaelydoc Click here to Send tivaelydoc a Private Message Click Here to Email tivaelydoc Visit tivaelydoc's homepage! Find more posts by tivaelydoc Add tivaelydoc to your buddy list Edit/Delete Message Reply w/Quote
XemonerdX
veganXcodeXwarrior (StaffMember)

Registered: Apr 2002
Local time: 04:46 PM
Location: The Netherlands
Posts: 4818

Post #25

What code are you using to load in the image? My guess is yer trying to load in the object and not the property inside the object that holds the image/file-name.

__________________
.:: PoeticTerror.Com ::.
.:: FlashDevils ::.
.:: FlashFocus ::.
.:: GalaxyGoo ::.
.:: OrganicFlash ::.



Report this post to a moderator | IP: Logged

Old Post 11-29-2005 11:02 AM
XemonerdX is offline Click Here to See the Profile for XemonerdX Click here to Send XemonerdX a Private Message Click Here to Email XemonerdX Visit XemonerdX's homepage! Find more posts by XemonerdX Add XemonerdX to your buddy list Edit/Delete Message Reply w/Quote
ShapeShifter
<- [Staff Member] -> this.brainCells++;

Registered: Apr 2005
Local time: 05:46 PM
Location: Sweden
Posts: 2344

Post #26

ActionScript:
holder_mc.loadMovie(picArr[ranNum]+".jpg");


here's his code.. I took it from a post above and modified it so it doesn't contain the error described earlier..

tivaelydoc, picArr[ranNum] is an OBJECT that contains a property called image.... so.. IF you want to access this property you should write

picArr[ranNum].image

OR!

as I can see you're creating a reference to the current Object in the variable item... and then you're storing the image-property in the variable itemImage by doing:
ActionScript:
item = picArr[rnd];
itemImage = item.image;


i don't know WHY you do that - I'm guessing you're gonna use those vars later somewhere coz you don't END your code in the first post, but why don't you move the loadMovie()-line AFTER declairing this itemImage-variable? then you ca simply do:

holder_mc.loadMovie(itemImage);

do you get what I mean?

__________________
>[ Rate Me 5! ]< >[ Rate Me 4! ]< >[ Rate Me 3! ]<
One who makes no mistakes never makes anything.



Report this post to a moderator | IP: Logged

Old Post 11-29-2005 05:38 PM
ShapeShifter is offline Click Here to See the Profile for ShapeShifter Click here to Send ShapeShifter a Private Message Click Here to Email ShapeShifter Visit ShapeShifter's homepage! Find more posts by ShapeShifter Add ShapeShifter to your buddy list Edit/Delete Message Reply w/Quote
tivaelydoc
Little Devil

Registered: Nov 2005
Local time: 04:46 PM
Location:
Posts: 21

Post #27

Sweet I got it to work. Now if I have a site has that has the same front link, like: http://img.photobucket.com/albums/v727/tivaelydoc3/

and if address the images as 1, 2 , 3, etc, what coding should I change:

ActionScript:
picArr = [{image:"image/1.jpg", url:"http://www.flashdevils.com/"},
{image:"image/2.jpg", url:"http://www.macromedia.com/"},
{image:"image/3.jpg", url:"http://www.microsucks.com/"}];
one_btn.onRelease = function() {
        ranNum = Math.floor(Math.random()*pic_arr.length);
        item = picArr[rnd];
        itemImage = item.image;
        holder_mc.loadMovie(itemImage);
        rnd = Math.floor(Math.random()*picArr.length);
        itemUrl = item.url;
};



Report this post to a moderator | IP: Logged

Old Post 12-01-2005 04:41 AM
tivaelydoc is offline Click Here to See the Profile for tivaelydoc Click here to Send tivaelydoc a Private Message Click Here to Email tivaelydoc Visit tivaelydoc's homepage! Find more posts by tivaelydoc Add tivaelydoc to your buddy list Edit/Delete Message Reply w/Quote
ShapeShifter
<- [Staff Member] -> this.brainCells++;

Registered: Apr 2005
Local time: 05:46 PM
Location: Sweden
Posts: 2344

Post #28

you shouldn't change anything.... the only thing you need to change in this code now is the path to the jpg and the link that's it!
btw.. I couldn't get to that link of yours coz one need a password =|

__________________
>[ Rate Me 5! ]< >[ Rate Me 4! ]< >[ Rate Me 3! ]<
One who makes no mistakes never makes anything.



Report this post to a moderator | IP: Logged

Old Post 12-01-2005 10:28 AM
ShapeShifter is offline Click Here to See the Profile for ShapeShifter Click here to Send ShapeShifter a Private Message Click Here to Email ShapeShifter Visit ShapeShifter's homepage! Find more posts by ShapeShifter Add ShapeShifter to your buddy list Edit/Delete Message Reply w/Quote
tivaelydoc
Little Devil

Registered: Nov 2005
Local time: 04:46 PM
Location:
Posts: 21

Post #29

well, as soon as i get some pics uploaded, its just going to be that adress and 1.jpg, 2.jpg, etc. So, instead of image/1.jpg I would the url with the 1.jpg at the end?



Report this post to a moderator | IP: Logged

Old Post 12-01-2005 06:11 PM
tivaelydoc is offline Click Here to See the Profile for tivaelydoc Click here to Send tivaelydoc a Private Message Click Here to Email tivaelydoc Visit tivaelydoc's homepage! Find more posts by tivaelydoc Add tivaelydoc to your buddy list Edit/Delete Message Reply w/Quote
ShapeShifter
<- [Staff Member] -> this.brainCells++;

Registered: Apr 2005
Local time: 05:46 PM
Location: Sweden
Posts: 2344

Post #30

exactly... image/1.jpg means that there is a map in the same directory where your swf is called "images" and that 1.jpg is inside of that map... so if this is not the case in your folders make sure you insert correct path there

__________________
>[ Rate Me 5! ]< >[ Rate Me 4! ]< >[ Rate Me 3! ]<
One who makes no mistakes never makes anything.



Report this post to a moderator | IP: Logged

Old Post 12-03-2005 05:42 PM
ShapeShifter is offline Click Here to See the Profile for ShapeShifter Click here to Send ShapeShifter a Private Message Click Here to Email ShapeShifter Visit ShapeShifter's homepage! Find more posts by ShapeShifter Add ShapeShifter to your buddy list Edit/Delete Message Reply w/Quote
All times are GMT. The time now is 04:46 PM. Post New Thread    Post A Reply
Pages (2): [1] 2 »   Last Thread   Next Thread
Advertising
Show Printable Version | Email this Page | Unsubscribe from this thread | Download thread

Forum Jump:
Rate This Thread:

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are ON
[IMG] code is ON
 

< FlashDevils - Terms of use >

Copyright, FlashDevils Community, 2002 -
Flash Archive

Links
Books